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Learning Siv3D

Tutorials

Beginner Tutorial 1
Chapter Title Content
1 Your first Siv3D Experience the atmosphere of Siv3D through modifying basic Siv3D samples.
2 Basics of Siv3D Learn about the basic structure of a Siv3D program.
3 Composition of Main Function Learn about the structure of the main loop and the processes executed before and after it.
4 Basic Application Operations Learn about the basic operation methods of a Siv3D application.
5 Simple Data Display Learn how to display text and numbers simply within the program.
6 Basic Data Types Learn about the basic data types used in Siv3D programs.
7 Changing Background Color Learn how to change the color of the screen background.
8 Drawing Circles and Rectangles Learn how to draw circles and rectangles.
9 Drawing Patterns Learn how to draw patterns by arranging circles and rectangles.
10 Drawing Emojis Learn how to draw emojis.
11 Displaying Text Learn how to display numbers and text with specified colors and positions.
12 Variables and Movements Learn how to create movements by changing variables using the passage of time.
13 Handling Keyboard Input Learn how to check keyboard input.
14 Handling Mouse Input Learn how to get mouse clicks and cursor positions.
15 Creating a Button Practice creating a button using what you've learned so far.
16 Creating a Cookie Clicker Style Game Create a Cookie Clicker style game using what you've learned so far.
Beginner Tutorial 2
Chapter Title Contents
17 Drawing Shapes Learn about the various 2D shape drawing functions provided by Siv3D.
18 Creating Movements Learn about the Siv3D functions useful for expressing movements.
19 String Class Learn the basics of using the string class String.
20 Dynamic Arrays Explains the basics of using the dynamic array class Array.
21 Two-dimensional Arrays Learn the basics of using the two-dimensional array class Grid.
22 Hash Table Learn the basics of using the hash set HashSet and the hash table HashTable.
23 Type that can Express Invalid Values Learn the basics of using the type Optional that can represent invalid values.
24 Collision Detection Learn how to perform shape intersection detection.
25 Drawing Textures Learn how to create and draw textures from emojis, icons, and image files.
26 Drawing Videos Learn how to draw videos and GIF animations onto scenes.
27 Converting Numbers and Strings Learn how to convert numerical data to strings and convert strings to numerical data.
28 GUI Learn how to use GUI features such as buttons, sliders, and text boxes.
29 Random Learn how to generate random numbers, colors, and coordinates, and how to randomly select elements from multiple options.
30 Date and Time, Timing Learn about timing and functions related to date and time.
31 Displaying Text Learn how to draw various styles of text using fonts.
32 Scene and Window Learn how to customize Siv3D's scenes and windows.
33 Keyboard Input Learn how to process keyboard input.
34 Mouse Input Learn how to process mouse input.
35 Useful Functions Learn about small useful functions and features that are helpful for Siv3D programming.
36 Implementation of Interactions Implement various interactive elements using what you've learned so far.
Beginner Tutorial 3
Chapter Title Content
37 Audio Playback Learn how to control the playback of sound effects and music.
38 Asset Management Learn how to access asset data such as Texture, Font, Audio from anywhere in the program.
39 2D Render States Learn how to customize 2D drawing settings to achieve various effects.
40 Effects Learn how to use the Effect class, which is useful for small animations and effect productions.
41 Render Texture Learn how to render shapes, textures, and fonts not to the scene but to the texture.
42 File System Learn about functions related to file and directory information retrieval and operations.
43 Text File Learn how to read the content of a text file and write characters to a text file.
44 Configuration File Learn how to read and write configuration files such as CSV, INI, JSON, TOML, XML.
45 Binary File Learn how to save data to a file in binary format and read it.
46 File Dialog Learn how to open a file dialog to read images and audio, determine the file to open, and determine the name of the file to save.
47 Drag & Drop Learn how to get information about files that have been dragged and dropped.
48 Message Box Learn how to display a message box.
49 Resource File Learn how to embed files such as images and sounds into the executable file of the application and read them in the program.
50 HTTP Client Learn how to make HTTP requests, such as downloading files.
51 Scene Management Learn about the "Scene Management" feature that simplifies scene transitions in games and apps.
52 Gamepad Learn how to handle gamepad input.
53 Image Editing Learn about image editing and how to display the results in the scene.
54 Audio Waveform Learn about audio waveform editing and how to play the results.
55 Microphone Input Learn how to obtain audio waveforms from a built-in or connected microphone to a PC and how to utilize them in a program.
56 Webcam Learn how to obtain video from a built-in or connected webcam to a PC and how to utilize it in a program.
57 Advanced Geometry Processing Learn about advanced features of 2D geometry.
58 Profiling and Optimization Learn about features for profiling and optimization.
59 OpenAI API Learn about the generative AI feature that integrates with the OpenAI API.
60 Publishing Your App Learn the steps to distribute the application you have created.
Beginner Tutorial 4
Chapter Title Description
61 2D Custom Shader Learn how to perform advanced rendering in 2D using custom shaders.
62 Drawing 3D Shapes Learn basic 3D rendering program.
63 Drawing Advanced 3D Shapes Learn advanced 3D rendering program.
64 3D Intersection Detection Learn about 3D intersection detection functionality.
65 TCP Communication Learn how to communicate between applications using TCP.
66 Multiplayer Learn about the Photon integration feature for creating multiplayer games.
67 Serial Communication Learn how to communicate with devices via serial communication.
68 OSC Communication Learn how to communicate between applications using OSC.
69 Pipe Communication Learn how to communicate between applications using pipes.
70 Text-to-Speech Learn how to use the OS text-to-speech feature.
71 QR Code Learn how to generate and read QR codes.
72 File Compression Learn how to compress and decompress data or files.
73 Video Editing Learn how to read, edit, and save video files.
74 Pen Tablet Learn how to use a pen tablet.
75 Leap Device Learn how to use a Leap device.
76 Navmesh Learn about pathfinding using Navmesh.
77 2D Physics Simulation Learn about the functionality of 2D physics simulation.
78 Math Parser Learn how to evaluate formulas using a math parser.
79 Accessing User Environment Learn how to access user environment information such as usernames.
80 Creating Addons Learn how to create addons and add them to the Siv3D engine.

Samples

Samples on GitHub

Siv3D-Sample ゲーム典型

Articles

User-Contributed Samples

Community for Questions

Join the Siv3D Discord Server