38. GUI¶
Learn how to use GUI features such as buttons, sliders, and text boxes.
38.1 SimpleGUI Overview¶
- Siv3D's SimpleGUI provides the functionality to implement common GUI widgets with simple code
- The supported GUI widgets are as follows:
- 38.2 Button
- 38.4 Slider
- 38.5 Checkbox
- 38.6 Radio Button
- 38.7 Text Box
- 38.8 Text Area
- 38.9 Color Picker
- 38.10 List Box
- 38.12 Menu Bar
- 38.13 Table
- SimpleGUI prioritizes code simplicity, so there are limitations in design flexibility such as colors and fonts
- Future Siv3D versions plan to provide more advanced and complex GUI functionality as a higher-level version of SimpleGUI
38.2 Button¶
- Buttons use the
SimpleGUI::Button()
function - You can set text, position, width, state, etc.
bool SimpleGUI::Button(StringView label, const Vec2& pos, const Optional<double>& width = unspecified, bool enabled = true);
- Arguments:
label
: Text to display on the buttonpos
: Top-left coordinates of the buttonwidth
: Button width (unspecified
adjusts to text width)enabled
: Whether the button is enabled
- Return value:
- Returns
true
if the button is pressed,false
otherwise
- Returns
# include <Siv3D.hpp>
void Main()
{
Scene::SetBackground(ColorF{ 0.6, 0.8, 0.7 });
while (System::Update())
{
if (SimpleGUI::Button(U"Red", Vec2{ 100, 50 }))
{
Scene::SetBackground(ColorF{ 0.8, 0.2, 0.2 });
}
if (SimpleGUI::Button(U"Green", Vec2{ 100, 100 }))
{
Scene::SetBackground(ColorF{ 0.2, 0.8, 0.2 });
}
if (SimpleGUI::Button(U"Blue", Vec2{ 100, 150 }))
{
Scene::SetBackground(ColorF{ 0.2, 0.2, 0.8 });
}
// Specify button width as 200px
if (SimpleGUI::Button(U"White", Vec2{ 100, 300 }, 200))
{
Scene::SetBackground(ColorF{ 0.9 });
}
// Specify button width as 200px
if (SimpleGUI::Button(U"Black", Vec2{ 100, 350 }, 200))
{
Scene::SetBackground(ColorF{ 0.1 });
}
// Disable the button
if (SimpleGUI::Button(U"Gray", Vec2{ 100, 400 }, 200, false))
{
Scene::SetBackground(ColorF{ 0.5 });
}
// Disable the button and adjust width to text
if (SimpleGUI::Button(U"Yellow", Vec2{ 100, 450 }, unspecified, false))
{
Scene::SetBackground(ColorF{ 0.8, 0.8, 0.1 });
}
}
}
38.3 Slider¶
- Sliders use
SimpleGUI::Slider()
(horizontal) orSimpleGUI::VerticalSlider()
(vertical) - You can set text, position, width, value range, etc.
bool SimpleGUI::Slider(double& value, double min, double max, const Vec2& pos, double sliderWidth = 120.0, bool enabled = true);
bool SimpleGUI::Slider(StringView label, double& value, const Vec2& pos, double labelWidth = 80.0, double sliderWidth = 120.0, bool enabled = true);
bool SimpleGUI::Slider(StringView label, double& value, double min, double max, const Vec2& pos, double labelWidth = 80.0, double sliderWidth = 120.0, bool enabled = true);
bool SimpleGUI::VerticalSlider(double& value, const Vec2& pos, double sliderHeight = 120.0, bool enabled = true);
bool SimpleGUI::VerticalSlider(double& value, double min, double max, const Vec2& pos, double sliderHeight = 120.0, bool enabled = true);
- Arguments:
value
: Slider valuemin
: Minimum slider valuemax
: Maximum slider valuelabel
: Slider labelpos
: Top-left coordinates of the sliderlabelWidth
: Label widthsliderWidth
: Slider widthsliderHeight
: Vertical slider heightenabled
: Whether the slider is enabled
- For those without min/max specification, the value range is 0.0 to 1.0
- Return value:
- Returns
true
if the slider value changed,false
otherwise
- Returns
# include <Siv3D.hpp>
void Main()
{
Scene::SetBackground(ColorF{ 0.6, 0.8, 0.7 });
ColorF color1{ 1.0 };
ColorF color2{ 1.0, 0.5, 0.0 };
ColorF color3{ 0.2, 0.6, 0.9 };
double value1 = 5.0;
double value2 = 7.0;
double value3 = 2.0;
double value4 = 4.0;
while (System::Update())
{
SimpleGUI::Slider(color1.r, Vec2{ 100, 40 });
SimpleGUI::Slider(color1.g, Vec2{ 100, 80 });
SimpleGUI::Slider(color1.b, Vec2{ 100, 120 });
Circle{ 50, 100, 30 }.draw(color1);
SimpleGUI::Slider(U"Red", color2.r, Vec2{ 100, 200 });
SimpleGUI::Slider(U"Green", color2.g, Vec2{ 100, 240 });
SimpleGUI::Slider(U"Blue", color2.b, Vec2{ 100, 280 });
Circle{ 50, 260, 30 }.draw(color2);
// Display slider value. Label width 100px, slider width 200px
SimpleGUI::Slider(U"R {:.2f}"_fmt(color3.r), color3.r, Vec2{ 100, 360 }, 100, 200);
SimpleGUI::Slider(U"G {:.2f}"_fmt(color3.g), color3.g, Vec2{ 100, 400 }, 100, 200);
SimpleGUI::Slider(U"B {:.2f}"_fmt(color3.b), color3.b, Vec2{ 100, 440 }, 100, 200);
Circle{ 50, 420, 30 }.draw(color3);
// Value range 0.0 to 10.0
SimpleGUI::Slider(U"{:.2f}"_fmt(value1), value1, 0.0, 10.0, Vec2{ 500, 40 }, 60, 150);
// Disable the slider
SimpleGUI::Slider(U"{:.2f}"_fmt(value2), value2, 0.0, 10.0, Vec2{ 500, 100 }, 60, 150, false);
// Vertical sliders
SimpleGUI::VerticalSlider(value3, 0.0, 10.0, Vec2{ 500, 160 }, 200);
SimpleGUI::VerticalSlider(value4, 0.0, 10.0, Vec2{ 560, 160 }, 200, false);
}
}
38.4 Using Icons¶
- The font used by SimpleGUI is
Typeface::CJK_Regular_JP
withTypeface::Icon_MaterialDesign
added as fallback - You can display icons in SimpleGUI text by including icon code points like
\U000F0493
in strings - Icon code points can be found at Material Design Icons
- SimpleGUI's font can be obtained with
SimpleGUI::GetFont()
and used for purposes other than SimpleGUI
# include <Siv3D.hpp>
void Main()
{
Scene::SetBackground(ColorF{ 0.6, 0.8, 0.7 });
int32 up = 0, down = 0;
double volume = 1.0;
while (System::Update())
{
SimpleGUI::Button(U"\U000F0493 Settings", Vec2{ 20, 40 }, 160);
SimpleGUI::Button(U"\U000F1398 Pause", Vec2{ 20, 80 }, 160);
SimpleGUI::Button(U"\U000F0E1E OK", Vec2{ 20, 120 }, 160);
SimpleGUI::Button(U"\U000F0193 Save", Vec2{ 20, 160 }, 160);
// Undo / Redo
SimpleGUI::Button(U"\U000F054C", Vec2{ 200, 40 }, 40);
SimpleGUI::Button(U"\U000F044E", Vec2{ 250, 40 }, 40);
// Volume control
SimpleGUI::Slider((0.5 < volume) ? U"\U000F057E"
: (0.0 < volume) ? U"\U000F0580" : U"\U000F0581", volume, Vec2{ 200, 100 }, 30, 170);
// upvote
if (SimpleGUI::Button(U"\U000F0513 {}"_fmt(up), Vec2{ 200, 160 }, 90))
{
++up;
}
// downvote
if (SimpleGUI::Button(U"\U000F0511 {}"_fmt(down), Vec2{ 310, 160 }, 90))
{
++down;
}
}
}
38.5 Checkbox¶
- Checkboxes use the
SimpleGUI::CheckBox()
function - You can set text, position, width, state, etc.
bool SimpleGUI::CheckBox(bool& checked, StringView label, const Vec2& pos, const Optional<double>& width = unspecified, bool enabled = true);
- Arguments:
checked
: Checkbox statelabel
: Checkbox labelpos
: Top-left coordinates of the checkboxwidth
: Checkbox width (unspecified
adjusts to text width)enabled
: Whether the checkbox is enabled
- Return value:
- Returns
true
if the checkbox state changed,false
otherwise
- Returns
# include <Siv3D.hpp>
void Main()
{
Scene::SetBackground(ColorF{ 0.6, 0.8, 0.7 });
bool checked0 = false;
bool checked1 = true;
bool checked2 = false;
bool checked3 = false;
bool checked4 = false;
bool checked5 = false;
while (System::Update())
{
SimpleGUI::CheckBox(checked0, U"Label 0", Vec2{ 100, 40 });
SimpleGUI::CheckBox(checked1, U"Label 1", Vec2{ 100, 80 });
SimpleGUI::CheckBox(checked2, U"Label 2", Vec2{ 100, 120 });
// Width 200px
SimpleGUI::CheckBox(checked3, U"Label 3", Vec2{ 100, 180 }, 200);
// Disabled
SimpleGUI::CheckBox(checked4, U"Label 4", Vec2{ 100, 220 }, 200, false);
// Width adjusts to text
SimpleGUI::CheckBox(checked5, U"Label 5", Vec2{ 100, 260 }, unspecified, false);
}
}
38.6 Radio Button¶
- Radio buttons use
SimpleGUI::RadioButtons()
(vertical) orSimpleGUI::HorizontalRadioButtons()
(horizontal) - You can set text, position, width, state, etc.
bool SimpleGUI::RadioButtons(size_t& index, const Array<String>& options, const Vec2& pos, const Optional<double>& width = unspecified, bool enabled = true);
bool SimpleGUI::HorizontalRadioButtons(size_t& index, const Array<String>& options, const Vec2& pos, const Optional<double>& itemWidth = unspecified, bool enabled = true);
- Arguments:
index
: Index of the selected itemoptions
: Array of optionspos
: Top-left coordinates of the radio buttonswidth
: Radio button width (unspecified
adjusts to text width)itemWidth
: Horizontal radio button item width (unspecified
adjusts to text width)enabled
: Whether the radio buttons are enabled
- Return value:
- Returns
true
if the radio button selection changed,false
otherwise
- Returns
# include <Siv3D.hpp>
void Main()
{
size_t index0 = 0;
size_t index1 = 2;
size_t index2 = 0;
size_t index3 = 1;
size_t index4 = 0;
size_t index5 = 0;
const Array<String> options = { U"Red", U"Green", U"Blue" };
const std::array<ColorF, 3> colors = { ColorF{ 0.8, 0.2, 0.2 }, ColorF{ 0.2, 0.8, 0.2 }, ColorF{ 0.2, 0.2, 0.8 } };
Scene::SetBackground(colors[index1]);
while (System::Update())
{
SimpleGUI::RadioButtons(index0, { U"Option1", U"Option2", U"Option3" }, Vec2{ 100, 40 });
// Specify options with Array<String>
if (SimpleGUI::RadioButtons(index1, options, Vec2{ 100, 180 }))
{
Scene::SetBackground(colors[index1]);
}
// Width 200px
SimpleGUI::RadioButtons(index2, { U"A", U"B" }, Vec2{ 400, 40 }, 200);
// Disabled
SimpleGUI::RadioButtons(index3, { U"A", U"B" }, Vec2{ 400, 140 }, 200, false);
// Width adjusts to text
SimpleGUI::RadioButtons(index4, { U"A", U"B" }, Vec2{ 400, 240 }, unspecified, false);
// Horizontal radio buttons
SimpleGUI::HorizontalRadioButtons(index5, { U"Apple", U"Bird", U"Cat", U"Dog" }, Vec2{ 100, 400 });
}
}
38.7 Text Box¶
- Single-line text boxes use the
TextEditState
class andSimpleGUI::TextBox()
function - You can set text box position, width, character limit, state, etc.
bool SimpleGUI::TextBox(TextEditState& text, const Vec2& pos, double width = 200.0, const Optional<size_t>& maxChars = unspecified, bool enabled = true);
- Arguments:
text
:TextEditState
objectpos
: Top-left coordinates of the text boxwidth
: Text box widthmaxChars
: Maximum number of input characters (unspecified
for no limit)enabled
: Whether the text box is enabled
- Return value:
- Returns
true
if text changed,false
otherwise
- Returns
38.7.1 Text Box Basics¶
- The initial string for the text box is specified in the
TextEditState
constructor - Text box contents can be obtained with the
.text
member variable ofTextEditState
- Whether the text box is active can be obtained with the
.active
member variable ofTextEditState
- To clear text box contents, use the
.clear()
member function ofTextEditState
# include <Siv3D.hpp>
void Main()
{
Scene::SetBackground(ColorF{ 0.6, 0.8, 0.7 });
TextEditState te0;
TextEditState te1{ U"Siv3D" }; // Set default text
TextEditState te2;
TextEditState te3;
while (System::Update())
{
ClearPrint();
Print << te0.active; // Whether active
Print << te0.text; // Input text (String)
SimpleGUI::TextBox(te0, Vec2{ 100, 140 });
SimpleGUI::TextBox(te1, Vec2{ 100, 200 });
if (SimpleGUI::Button(U"Clear", Vec2{ 320, 200 }))
{
// Clear text
te1.clear();
}
// Width 100px, limit to 4 characters
SimpleGUI::TextBox(te2, Vec2{ 100, 260 }, 100, 4);
// Disabled
SimpleGUI::TextBox(te3, Vec2{ 100, 320 }, 100, 4, false);
}
}
- Advanced text editing features like string range selection are not currently implemented in SimpleGUI
- Text boxes display overflow outside the box when character count exceeds the text box width
- To avoid this behavior, consider setting a character limit or using 38.8 Text Area
38.7.2 Moving Focus Between Text Boxes¶
- In
SimpleGUI::TextBox()
, when a text box is active and Enter, Tab is pressed, or an unrelated area is clicked, that text box becomes inactive - Whether a text box was deactivated by Tab can be detected by checking if the
TextEditState
's.tabKey
member variable istrue
- A system to detect Tab key deactivation and move focus to previous/next text boxes can be implemented as follows:
# include <Siv3D.hpp>
void Main()
{
Scene::SetBackground(ColorF{ 0.6, 0.8, 0.7 });
std::array<TextEditState, 3> textEditStates;
Optional<int32> nextTextBox;
while (System::Update())
{
// Activate next text box one frame later to avoid Tab key press
// activating and immediately deactivating the next text box
if (nextTextBox)
{
if (*nextTextBox < textEditStates.size())
{
textEditStates[*nextTextBox].active = true;
}
nextTextBox.reset();
}
for (int32 i = 0; i < 3; ++i)
{
auto& state = textEditStates[i];
const bool previous = state.active;
SimpleGUI::TextBox(state, Vec2{ 100, (100 + i * 60) });
// Deactivated by Tab key
if (previous && (state.active == false) && state.tabKey)
{
if (KeyShift.pressed()) // Go to previous text box if Shift is pressed
{
nextTextBox = (i - 1);
}
else
{
nextTextBox = (i + 1);
}
}
}
}
}
38.8 Text Area¶
- For multi-line text input, use the
TextAreaEditState
class andSimpleGUI::TextArea()
function - You can set text area position, width and height, character limit, state, etc.
bool SimpleGUI::TextArea(TextAreaEditState& text, const Vec2& pos, const SizeF& size = SizeF{ 200, 100 }, size_t maxChars = PreferredTextAreaMaxChars, bool enabled = true);
- Arguments:
text
:TextAreaEditState
objectpos
: Top-left coordinates of the text areasize
: Text area width and heightmaxChars
: Maximum number of input charactersenabled
: Whether the text area is enabled
- Return value:
- Returns
true
if text changed,false
otherwise
- Returns
# include <Siv3D.hpp>
void Main()
{
Scene::SetBackground(ColorF{ 0.6, 0.8, 0.7 });
TextAreaEditState textAreaEditState;
bool enabled = true;
while (System::Update())
{
if (SimpleGUI::Button(U"Clear", Vec2{ 40, 40 }, 100, TextInput::GetEditingText().isEmpty()))
{
textAreaEditState.clear();
}
SimpleGUI::CheckBox(enabled, U"enabled", Vec2{ 160, 40 });
SimpleGUI::TextArea(textAreaEditState, Vec2{ 40, 90 }, SizeF{ 720, 300 }, SimpleGUI::PreferredTextAreaMaxChars, enabled);
// Text content can be accessed with textAreaEditState.text
}
}
- Advanced text editing features like string range selection are not currently implemented in SimpleGUI
38.9 Color Picker¶
- Color pickers use the
SimpleGUI::ColorPicker()
function - You can set color picker position, state, etc.
- Colors are managed with
HSV
type variables - Alpha component cannot be manipulated
- Arguments:
hsv
:HSV
type variablepos
: Top-left coordinates of the color pickerenabled
: Whether the color picker is enabled
- Return value:
- Returns
true
if color changed,false
otherwise
- Returns
# include <Siv3D.hpp>
void Main()
{
Scene::SetBackground(ColorF{ 0.6, 0.8, 0.7 });
HSV color0 = Palette::Orange;
HSV color1 = Palette::Skyblue;
while (System::Update())
{
SimpleGUI::ColorPicker(color0, Vec2{ 100, 100 });
Rect{ 100, 300, 100 }.draw(color0);
// Disabled color picker
SimpleGUI::ColorPicker(color1, Vec2{ 300, 100 }, false);
Rect{ 300, 300, 100 }.draw(color1);
}
}
38.10 List Box¶
- List boxes use the
ListBoxState
class andSimpleGUI::ListBox()
function - You can set list box position, width and height, state, etc.
bool SimpleGUI::ListBox(ListBoxState& state, const Vec2& pos, double width = 160.0, double height = 156.0, bool enabled = true);
- Arguments:
state
:ListBoxState
objectpos
: Top-left coordinates of the list boxwidth
: List box widthheight
: List box heightenabled
: Whether the list box is enabled
- Return value:
- Returns
true
if list box selection changed,false
otherwise
- Returns
- List box state is managed by a
ListBoxState
type object - The list of options is stored in the
Array<String>
type member variable.items
ofListBoxState
- The index of the selected item is stored in the
Optional<size_t>
type member variable.selectedItemIndex
ofListBoxState
# include <Siv3D.hpp>
void Main()
{
Window::Resize(1280, 720);
Scene::SetBackground(ColorF{ 0.6, 0.8, 0.7 });
ListBoxState listBoxState1{
{
U"北海道", U"青森県", U"岩手県", U"宮城県", U"秋田県", U"山形県", U"福島県", U"茨城県",
U"栃木県", U"群馬県", U"埼玉県", U"千葉県", U"東京都", U"神奈川県", U"新潟県", U"富山県",
U"石川県", U"福井県", U"山梨県", U"長野県", U"岐阜県", U"静岡県", U"愛知県", U"三重県",
U"滋賀県", U"京都府", U"大阪府", U"兵庫県", U"奈良県", U"和歌山県", U"鳥取県", U"島根県",
U"岡山県", U"広島県", U"山口県", U"徳島県", U"香川県", U"愛媛県", U"高知県", U"福岡県",
U"佐賀県", U"長崎県", U"熊本県", U"大分県", U"宮崎県", U"鹿児島県", U"沖縄県",
}
};
ListBoxState listBoxState2{
{
U"吾輩は猫である(1905年1月 - 1906年8月、『ホトトギス』/1905年10月 - 1907年5月、大倉書店・服部書店)",
U"坊っちゃん(1906年4月、『ホトトギス』/1907年、春陽堂刊『鶉籠』収録)",
U"草枕(1906年9月、『新小説』/『鶉籠』収録)",
U"二百十日(1906年10月、『中央公論』/『鶉籠』収録)",
U"野分(1907年1月、『ホトトギス』/1908年、春陽堂刊『草合』収録)",
U"虞美人草(1907年6月 - 10月、『朝日新聞』/1908年1月、春陽堂)",
U"坑夫(1908年1月 - 4月、『朝日新聞』/『草合』収録)",
U"三四郎(1908年9 - 12月、『朝日新聞』/1909年5月、春陽堂)",
U"それから(1909年6 - 10月、『朝日新聞』/1910年1月、春陽堂)",
U"門(1910年3月 - 6月、『朝日新聞』/1911年1月、春陽堂)",
U"彼岸過迄(1912年1月 - 4月、『朝日新聞』/1912年9月、春陽堂)",
U"行人(1912年12月 - 1913年11月、『朝日新聞』/1914年1月、大倉書店)",
U"こゝろ(1914年4月 - 8月、『朝日新聞』/1914年9月、岩波書店)",
U"道草(1915年6月 - 9月、『朝日新聞』/1915年10月、岩波書店)",
U"明暗(1916年5月 - 12月、『朝日新聞』/1917年1月、岩波書店)",
}
};
listBoxState2.selectedItemIndex = 3;
ListBoxState listBoxState3 = listBoxState2;
while (System::Update())
{
ClearPrint();
if (listBoxState1.selectedItemIndex)
{
Print << listBoxState1.items[*listBoxState1.selectedItemIndex];
}
if (listBoxState2.selectedItemIndex)
{
Print << listBoxState2.items[*listBoxState2.selectedItemIndex];
}
if (listBoxState3.selectedItemIndex)
{
Print << listBoxState3.items[*listBoxState3.selectedItemIndex];
}
SimpleGUI::ListBox(listBoxState1, Vec2{ 620, 20 }, 120, 156);
SimpleGUI::ListBox(listBoxState2, Vec2{ 780, 20 }, 240, 156, false);
SimpleGUI::ListBox(listBoxState3, Vec2{ 20, 200 }, 1020, 480);
}
}
38.11 Headline¶
- To add headlines to widgets, use the
SimpleGUI::Headline()
function - You can set headline position, width, state, etc.
- Headline height is 40 pixels
void SimpleGUI::Headline(StringView text, const Vec2& pos, const Optional<double>& width = unspecified, bool enabled = true);
- Arguments:
text
: Headline textpos
: Top-left coordinates of the headlinewidth
: Headline width (unspecified
adjusts to text width)enabled
: Whether the headline is enabled
# include <Siv3D.hpp>
void Main()
{
Scene::SetBackground(ColorF{ 0.6, 0.8, 0.7 });
bool checked0 = false;
bool checked1 = true;
bool checked2 = false;
HSV color = Palette::Orange;
while (System::Update())
{
SimpleGUI::Headline(U"Checkbox", Vec2{ 100, 60 });
SimpleGUI::CheckBox(checked0, U"Label 0", Vec2{ 100, 100 }, 160);
SimpleGUI::CheckBox(checked1, U"Label 1", Vec2{ 100, 140 }, 160);
SimpleGUI::CheckBox(checked2, U"Label 2", Vec2{ 100, 180 }, 160);
SimpleGUI::Headline(U"ColorPicker", Vec2{ 300, 60 }, 160, false);
SimpleGUI::ColorPicker(color, Vec2{ 300, 100 }, false);
}
}
38.12 Menu Bar¶
- You can create a simple menu bar using the
SimpleMenuBar
class - Menu bar items are set with
Array<std::pair<String, Array<String>>>
String
is the menu title,Array<String>
is the array of item names contained in the menu
38.12.1 Menu Bar Basics¶
- The
SimpleMenuBar
class has a.update()
member function for state updates and a.draw()
member function for drawing, both must be called every frame- The return value of
.update()
isOptional<MenuBarItemIndex>
type. If a menu item is selected, it returns that item index; if not selected, it returns an invalid value .draw()
draws the menu bar
- The return value of
- Item index is represented as
MenuBarItemIndex{ menu index, menu item index }
# include <Siv3D.hpp>
void Main()
{
Scene::SetBackground(ColorF{ 0.6, 0.8, 0.7 });
const Array<std::pair<String, Array<String>>> items
{
{ U"ゲーム", { U"新規", U"スコア", U"終了" }},
{ U"ヘルプ", { U"\U000F0625 遊び方", U"\U000F14F7 リリースノート", U"ライセンス" } },
};
SimpleMenuBar menuBar{ items };
while (System::Update())
{
if (const auto item = menuBar.update())
{
// If "Game > Exit" is pressed
if (item == MenuBarItemIndex{ 0, 2 })
{
System::Exit();
}
// If "Help > License" is pressed
if (item == MenuBarItemIndex{ 1, 2 })
{
LicenseManager::ShowInBrowser();
}
}
menuBar.draw();
}
}
38.12.2 Checkable Menu Items¶
- You can turn menu item check states on/off using the
.setItemChecked()
member function ofSimpleMenuBar
- Pass
MenuBarItemIndex
andbool
to.setItemChecked()
- If
true
, that item becomes checked; iffalse
, the check state is removed
- If
- Whether an item is checked can be obtained with the member function
.getItemChecked(MenuBarItemIndex)
# include <Siv3D.hpp>
void Main()
{
Scene::SetBackground(ColorF{ 0.6, 0.8, 0.7 });
const Font font{ FontMethod::MSDF, 48, Typeface::Bold };
const Array<std::pair<String, Array<String>>> items
{
{ U"ゲーム", { U"新規", U"スコア", U"終了" }},
{ U"設定", { U"オプション A", U"オプション B", U"オプション C" } },
{ U"ヘルプ", { U"\U000F0625遊び方", U"\U000F14F7リリースノート", U"\U000F05E6ライセンス" } },
};
SimpleMenuBar menuBar{ items };
while (System::Update())
{
if (const auto& item = menuBar.update())
{
// If "Game > Exit" is pressed
if (item == MenuBarItemIndex{ 0, 2 })
{
System::Exit();
}
// If "Settings > Option" is pressed
if (item->menuIndex == 1)
{
// Toggle check state
menuBar.setItemChecked(*item, (not menuBar.getItemChecked(*item)));
}
// If "Help > License" is pressed
if (item == MenuBarItemIndex{ 2, 2 })
{
LicenseManager::ShowInBrowser();
}
}
menuBar.draw();
font(U"A: {}"_fmt(menuBar.getItemChecked(MenuBarItemIndex{ 1, 0 })))
.draw(30, Vec2{ 400, 100 }, ColorF{ 0.2 });
font(U"B: {}"_fmt(menuBar.getItemChecked(MenuBarItemIndex{ 1, 1 })))
.draw(30, Vec2{ 400, 140 }, ColorF{ 0.2 });
font(U"C: {}"_fmt(menuBar.getItemChecked(MenuBarItemIndex{ 1, 2 })))
.draw(30, Vec2{ 400, 180 }, ColorF{ 0.2 });
}
}
38.12.3 Changing Menu Bar Colors¶
- You can customize menu bar colors using the
SimpleMenuBar::ColorPalette
class
# include <Siv3D.hpp>
void Main()
{
Scene::SetBackground(ColorF{ 0.6, 0.8, 0.7 });
const Array<std::pair<String, Array<String>>> items
{
{ U"ファイル", { U"新規作成", U"開く", U"名前を付けて保存", U"終了" }},
{ U"編集", { U"元に戻す", U"切り取り", U"コピー", U"貼り付け", U"削除", U"検索する", U"次を検索", U"前を検索" } },
{ U"表示", { U"拡大", U"縮小" } },
{ U"ヘルプ", { U"\U000F0625 使い方", U"\U000F14F7 リリースノート", U"ライセンス" } },
};
SimpleMenuBar menuBar{ items };
menuBar
.setItemEnabled(1, 0, false)
.setItemEnabled(1, 1, false)
.setItemEnabled(1, 2, false)
.setItemEnabled(1, 4, false)
.setItemEnabled(1, 5, false)
.setItemEnabled(1, 6, false)
.setItemEnabled(1, 7, false);
const SimpleMenuBar::ColorPalette palette
{
.menuBarColor = ColorF{ 0.82, 0.92, 0.86 },
.activeMenuColor = ColorF{ 0.78, 0.88, 0.82 },
.menuTextColor = ColorF{ 0.11 },
.itemBoxColor = ColorF{ 0.99 },
.itemMouseoverColor = ColorF{ 0.1, 0.4, 0.3 },
.itemTextColor = ColorF{ 0.11 },
.itemMouseoverTextColor = ColorF{ 1.0 },
.itemDisabledTextColor = ColorF{ 0.8 },
.itemRectShadowColor = ColorF{ 0.0, 0.5 }
};
menuBar.setColorPalette(palette);
while (System::Update())
{
menuBar.update();
menuBar.draw();
}
}
38.13 Table¶
- You can easily create tables with items arranged vertically and horizontally using the
SimpleTable
class
38.13.1 Table Basics¶
- Specify the width of each column in the constructor
- Add row contents as
Array<String>
withpush_back_row()
- You can also specify alignment as
Array<int32>
with the second argument-1
is left-aligned,0
is center-aligned,1
is right-aligned
- Tables are drawn with the member function
.draw(pos)
# include <Siv3D.hpp>
void Main()
{
Scene::SetBackground(ColorF{ 0.6, 0.8, 0.7 });
// Create table with column widths | 160 | 100 | 100 |
SimpleTable table{ { 160, 100, 100 } };
// Add rows
table.push_back_row({ U"Player", U"Rank", U"Rate" }, { -1, 1, 1 });
table.push_back_row({ U"Alice", U"2", U"2832" });
table.push_back_row({ U"Bob", U"6", U"2540" });
table.push_back_row({ U"Carol", U"16", U"2315" });
table.push_back_row({ U"Eve", U"121", U"1874" });
while (System::Update())
{
table.draw(Vec2{ 40, 40 });
}
}
38.13.2 Table Sample (1)¶
- Sample of a table with addable/removable rows
# include <Siv3D.hpp>
void Main()
{
Window::Resize(1280, 720);
Scene::SetBackground(ColorF{ 0.6, 0.8, 0.7 });
const Font font{ FontMethod::MSDF, 36 };
const Font fontBold{ FontMethod::MSDF, 36, Typeface::Bold };
const Vec2 tablePos{ 40,40 };
SimpleTable table{ { 100, 200, 200 }, {
.variableWidth = true,
.font = font,
.columnHeaderFont = fontBold,
.rowHeaderFont = fontBold,
} };
table.push_back_row({ U"", U"日本", U"アメリカ" }, { 0, 0, 0 });
table.push_back_row({ U"面積", U"約 37 万 8 千平方キロメートル", U"約 983 万平方キロメートル" }, { 0, -1, -1 });
table.push_back_row({ U"人口", U"約 1 億 2 千万人", U"約 3 億 3 千万人" });
table.push_back_row({ U"言語", U"日本語", U"英語" });
table.push_back_row({ U"通貨", U"円 (JPY)", U"ドル (USD)" });
Optional<Point> activeIndex;
while (System::Update())
{
if (SimpleGUI::Button(U"行を追加", Vec2{ 740, 40 }, 130))
{
table.push_back_row({ 0, -1, -1 });
}
if (SimpleGUI::Button(U"行を削除", Vec2{ 740, 80 }, 130))
{
table.pop_back_row();
}
if (MouseL.down())
{
activeIndex = table.cellIndex(tablePos, Cursor::Pos());
}
table.draw(tablePos);
if (activeIndex)
{
table.cellRegion(tablePos, *activeIndex).drawFrame(2, 1, ColorF{ 0.1 });
}
}
}
38.13.3 Table Sample (2)¶
- Sample of a table that changes row background color on mouse over
# include <Siv3D.hpp>
void Main()
{
Scene::SetBackground(ColorF{ 0.6, 0.8, 0.7 });
const Font fontHeavy{ FontMethod::MSDF, 36, Typeface::Heavy };
const Vec2 tablePos{ 40,40 };
SimpleTable table{ { 160, 100, 100 }, {
.cellHeight = 40,
.borderThickness = 2,
.backgroundColor = none,
.textColor = ColorF{ 1.0 },
.borderColor = ColorF{ 0.29, 0.33, 0.41 },
.hasVerticalBorder = false,
.hasOuterBorder = false,
.font = fontHeavy,
.fontSize = 24,
.hoveredRow = [](const Point& index) -> Optional<ColorF>
{
if (index.y != 0)
{
return ColorF{ 1.0, 0.2 };
}
return none;
},
} };
table.push_back_row({ U"Player", U"Rank", U"Rate" }, { -1, 1, 1 });
table.push_back_row({ U"Alice", U"2", U"2832" });
table.push_back_row({ U"Bob", U"6", U"2540" });
table.push_back_row({ U"Carol", U"16", U"2315" });
table.push_back_row({ U"Eve", U"121", U"1874" });
for (int32 y = 1; y < 3; ++y)
{
table.setRowTextColor(y, ColorF{ 1.00, 0.7, 0.25 });
}
for (int32 y = 3; y < 5; ++y)
{
table.setRowTextColor(y, ColorF{ 0.82, 0.56, 0.84 });
}
while (System::Update())
{
table.region(tablePos).stretched(24, 12).rounded(10.0).draw(ColorF{ 0.18, 0.20, 0.35 });
table.draw(tablePos);
}
}
38.13.4 Table Sample (3)¶
- December 2025 calendar sample
# include <Siv3D.hpp>
void Main()
{
Scene::SetBackground(ColorF{ 0.6, 0.8, 0.7 });
const Font fontBold{ FontMethod::MSDF, 36, Typeface::Bold };
const Vec2 tablePos{ 40,40 };
SimpleTable table{ Array<double>(7, 60.0), {
.borderThickness = 2,
.backgroundColor = none,
.borderColor = ColorF{ 1.0 },
.hasOuterBorder = false,
.font = fontBold,
.hoveredCell = [](const Point& index) -> Optional<ColorF>
{
if (index.y != 0)
{
return ColorF{ 0.94 };
}
return none;
},
} };
table.push_back_row({ U"Sun", U"Mon", U"Tue", U"Wed", U"Thu", U"Fri", U"Sat" }, Array<int32>(7, 0));
table.setRowBackgroundColor(0, ColorF{ 1.00, 0.8, 0.7 });
table.push_back_row(Array<int32>(7, 1));
table.push_back_row();
table.push_back_row();
table.push_back_row();
table.push_back_row();
for (int32 i = 0; i < (7 * 5); ++i)
{
const auto date = Date{ 2025, 11, 30 } + Days{ i };
const Point index{ (i % 7), (1 + (i / 7)) };
table.setText(index, Format(date.day));
if (date.month != 12)
{
table.setTextColor(index, ColorF{ 0.7 });
}
}
while (System::Update())
{
table.region(tablePos).stretched(10, 20).rounded(5).draw();
table.draw(tablePos);
}
}
38.13.5 Table Sample (4)¶
- Timetable sample
# include <Siv3D.hpp>
void Main()
{
Scene::SetBackground(ColorF{ 0.6, 0.8, 0.7 });
const Font font{ FontMethod::MSDF, 36 };
const Font fontBold{ FontMethod::MSDF, 36, Typeface::Bold };
const Vec2 tablePos{ 40,40 };
SimpleTable table{ { 100, 80, 80 }, {
.cellHeight = 28.0,
.hasHorizontalBorder = false,
.font = font,
.fontSize = 16,
.columnHeaderFont = fontBold,
.columnHeaderFontSize = 14,
.hoveredRow = [](const Point& index) -> Optional<ColorF>
{
if (index.y != 0)
{
return ColorF{ 1.0, 0.95, 0.90 };
}
return none;
},
} };
table.push_back_row({ U"", U"こだま701", U"のぞみ5" }, { -1, 0, 0 });
table.push_back_row({ U"東 京 発", U"6:30", U"6:33" });
table.push_back_row({ U"品 川 〃", U"6:37", U"6:40" });
table.push_back_row({ U"新横浜 〃", U"6:48", U"6:51" });
table.push_back_row({ U"小田原 〃", U"7:05", U"レ" });
table.push_back_row({ U"熱 海 〃", U"7:14", U"レ" });
table.push_back_row({ U"三 島 〃", U"7:26", U"レ" });
table.push_back_row({ U"新富士 〃", U"7:37", U"レ" });
table.push_back_row({ U"静 岡 〃", U"7:51", U"レ" });
table.push_back_row({ U"掛 川 〃", U"8:08", U"レ" });
table.push_back_row({ U"浜 松 〃", U"8:23", U"レ" });
table.push_back_row({ U"豊 橋 〃", U"8:39", U"レ" });
table.push_back_row({ U"三河安城〃", U"8:56", U"レ" });
table.push_back_row({ U"名古屋 着", U"9:06", U"8:10" });
table.push_back_row({ U"名古屋 発", U"", U"8:12" });
while (System::Update())
{
table.draw(tablePos);
}
}
38.13.6 Table Sample (5)¶
- Weather forecast sample
# include <Siv3D.hpp>
void Main()
{
Scene::SetBackground(ColorF{ 0.6, 0.8, 0.7 });
const Font fontBold{ FontMethod::MSDF, 36, Typeface::Bold };
const Vec2 tablePos{ 40,40 };
SimpleTable table{ { 80, 80, 80, 80 }, {
.cellHeight = 26.0,
.borderThickness = 2.0,
.borderColor = ColorF{ 0.6 },
.columnHeaderFont = fontBold,
.columnHeaderFontSize = 15.0,
.rowHeaderFont = fontBold,
.rowHeaderFontSize = 15.0,
} };
table.push_back_row({ U"", U"今日", U"明日", U"明後日" }, { 0, 0, 0, 0 });
table.push_back_row({ U"札幌", U"\U000F0597\U000F19B0\U000F0590", U"\U000F0590/\U000F0597", U"\U000F0590" });
table.push_back_row({ U"東京", U"\U000F0599\U000F19B0\U000F0590", U"\U000F0597/\U000F0590", U"\U000F0590\U000F19B0\U000F0597" });
table.push_back_row({ U"大阪", U"\U000F0590\U000F19B0\U000F0597", U"\U000F0597", U"\U000F0599/\U000F0590" });
table.push_back_row({ U"福岡", U"\U000F0597\U000F19B0\U000F0590", U"\U000F0590\U000F19B0\U000F0599", U"\U000F0599/\U000F0590" });
table.push_back_row({ U"沖縄", U"\U000F0590", U"\U000F0590/\U000F0597", U"\U000F0590\U000F19B0\U000F0599" });
for (size_t y = 1; y < table.rows(); ++y)
{
for (size_t x = 1; x < table.columns(); ++x)
{
const bool isRainy = table.getItem(y, x).text.includes(U'\U000F0597');
const bool isSunny = table.getItem(y, x).text.includes(U'\U000F0599');
const bool isCloudy = table.getItem(y, x).text.includes(U'\U000F0590');
if (isRainy)
{
table.setBackgroundColor(y, x, ColorF{ 0.7, 0.9, 1.0 });
}
else if (isSunny)
{
table.setBackgroundColor(y, x, ColorF{ 1.0, 0.9, 0.7 });
}
else if (isCloudy)
{
table.setBackgroundColor(y, x, ColorF{ 0.9 });
}
}
}
while (System::Update())
{
table.draw(tablePos);
}
}
38.14 IME Candidate Window¶
- On Windows 11, you can display the IME candidate window using
SimpleGUI::IMECandidateWindow(pos)
- On platforms other than Windows 11, nothing happens